Hops avoids classic – Why Big Hops avoids classic 3D platfor

Hops avoids classic - Luckshot Games' Chris Wade explains why the team

Understanding Hops avoids classic

Hops avoids classic is an important topic that deserves attention. Why Big Hops avoids classic 3D platformer clichés to feel genuinely new
Luckshot Games’ Chris Wade explains why the team rejected retro-level design (but kept the Zelda influence).

Why Big Hops avoids classic 3D platformer clichés to feel genuinely new

Luckshot Games’ Chris Wade explains why the team rejected retro-level design (but kept the Zelda influence).

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