Looking back Catacomb – Looking back at Catacomb 3D, the gam

Understanding Looking back Catacomb

If you know anything about the history of id Software, Looking back Catacomb you know how 1992’s Wolfenstein 3D helped establish the company’s leadership in the burgeoning first-person shooter genre, leading directly to subsequent hits like Doom and Quake

Looking back Catacomb - Romero, Carmack, and colleagues discuss an oft-forgotten piece

Why Looking back Catacomb Matters

But only the serious id Software nerds remember Catacomb 3D, id’s first-person adventure game that directly preceded and inspired work on Wolfenstein 3D

Now, nearly 35 years after Catacomb 3D’s initial release, id co-founder John Romero brought the company’s founding members together for an informative retrospective video on the creation of the oft-forgotten game

But the pioneering game—which included mouse support, color-coded keys, and shooting walls to find secrets—almost ended up being a gimmicky dead end for the company

id Software’s founders look back at an oft-forgotten piece of gaming history

Looking back Catacomb: Texture maps and "undo" animation

Catacomb 3D was a follow-up to id’s earlier Catacomb, which was a simplified clone of the popular arcade hit Gauntlet. As such, the 3D game still has some of that “quarter eater” mentality that was not very fashionable in PC gaming at the time, as John Carmack remembered.

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